For players who'd like a larger campaign map, the Inner Sphere Map mod makes the whole Inner Sphere available, and overhaul mods such as Battletech Advanced 3062, Battletech Extended 3025, and Roguetech also add a significant number of star systems. It makes sense for the developers to do this well, rather than rushing to create more star systems just to have a bigger campaign map. To be fair, the game aims to provide the experience of being a mercenary in the Periphery and it does this successfully. 'Mechs which win battles easily on an icy world might struggle in a lunar or Martian environment where managing the heat of your 'Mechs is more difficult, for example.Īt first, I was surprised that the campaign map only includes part of the known Battletech universe - I looked for, and couldn't find, Earth because the campaign map doesn't include it. Different worlds offer differering biomes which present the player with a variety of challenges. Star systems vary from those with rich megacities and high technology to planets where scattered survivors of the wars barely scratch out a living, or where the settlements have been abandoned. The Aurigan Reach, the area covered by the campaign map, is part of the Periphery with around 200 worlds. The Argo, the player's main ship, entering orbit. There are remnants of the Star League, such as abandoned bases and derelict starships, which can be sources of lost information or equipment. Despite the loss of technology, it's possible to acquire high-tech weapons and equipment, including even SLDF (Star League Defence Force) Royal BattleMechs, the state of the art before the Star League collapsed. During the the Succession Wars, some Star League technology was lost (this is known as lostech) - just as technology regressed after the fall of the Roman Empire. The game is set in the 31st century, during a period of intermittent warfare - the Succession Wars - which has already lasted for over two and a half centuries. The killing of the Star League's leader and ruling family led to civil war, as the leaders of major powers in the Inner Sphere fought each other. Stefan Amaris, the leader of the Rim Worlds Republic (a powerful Periphery state) carried out a coup against Richard Cameron, the First Lord of the Star League. Outside the Inner Sphere is the Periphery, whose nations are in a similar situation to the Celtic and Germanic tribes on the borders of the Roman Empire. These settlements are linked by travel using JumpShips - the equivalent of the Roman Empire's road network. In the late 28th century, when the Star League split into warring states, much of humanity lived in the Inner Sphere with rich settlements in about two thousand inhabited planets (according to a BattleTech Wiki). Instead I resorted to directly editing the flashpoint files in the assets bundle, using this guide.If you'd like to catch up on key events from the 22nd to 31st centuries, the game's introductory video offers this. I tried doing so through normal means (use advanced JSON merging to change the requirements) but since the DLC content is always loaded after ModTek, of course ModTek doesn't find the content I'm trying to amend. This is because it is very difficult to change DLC content through ModTek for some reason. It means it isn't compatible with any other mod that does the same. It literally overrides your "Flashpoint" assets bundle, in its entirety. This mod doesn't use ModTek or similar to inject the changes into the game without modifying game files. json files ( \StreamingAssets\data\flashpoints ) as follow: It changes the requirements of the Flashpoints. If you fall below 100 and you pass at least one day, the Alliance Flashpoint will despawn. NOTE: the Flashpoint remains available while you have 100 reputation with the appropriate Faction. You do not need to ally with that Faction anymore for that Flashpoint to unlock. When you reach 100 reputation with a Faction that offers a Faction Alliance Flashpoint, the next Flashpoint that unlocks will be the Faction Alliance Flashpoint (they have the highest priority). NOTE: since this mod replaces the original Flashpoint DLC Assets Bundle, it will be removed if you update your game or verify its local files. Replace the original "flashpoint" file with the one from this mod.Make a backup of your Flashpoint DLC Assets Bundle: "\BATTLETECH\BattleTech_Data\StreamingAssets\data\assetbundles\flashpoint".There are no Faction Alliance Flashpoints for: Allied with the Capellan Confederation.NOTE: There are 5 Faction Alliance Flashpoints: This mod changes the requirements of the Faction Alliance Flashpoints so that they require 100 Faction Reputation rather than Allied status.
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